Thursday 26 March 2009

and the bottom of the shell, she shells she shells on the she shaw,

Wednesday 25 March 2009

have also been tinkering with some of the fluid presets and changing them a little to acheive the right type of fog, but sadly this will not be going in as it upsets my lighting!

another shot of the shell for my imaginary space project, the camera is gonna pan around slowly so we can see all the detail and the water reacting with the floor and the shell, and then slowly track to the entrance of the shell and fade to black, then fade back up to the interior, not bad so far but still alot of work to be done
this is the start of my imaginary space project for uni, its a shell lol as you can see, but inside is going to be a giant pearl entrance hall, i have only built the outside and have yet to ad a particle emitter for the rain but this is what its gonna look like so let me know what you rekon

Friday 20 March 2009

Dr Mad is coming along nicely, i am very happy with the facial rig on this modell, and have learned an awfull lot in a short space of time, go me go me go me!

Wednesday 18 March 2009

this is my latest character Dr Mad he is still not finished i have to add blend shapes and paint the skin wieghts, and finally set up the cloth simulation for his jacket

Saturday 14 March 2009



a short story board for my newest character Dr Mad! he is a character i have been developing for uni and he is gonna be built in 3d, although he looks good as a 2d character i wanna see him as a 3d one as well,

stay tuned for more Dr Mad


this is some of my 3ds max work i am relativly new to this whole 3d millarcy so be kind, this guy was just built using extrusions and a feature that should also be a part of maya! the modifier stack and the turbo smoot
have yet to learn how to rig propperly in max but am very busy at uni