Saturday 11 July 2009

this is what dr mad looks like now and the video is coming in the next two months so keep yr eyes open

Sunday 19 April 2009



this is a still taken from the first part of the turn around, i am gonna put in close up sweeping shots of the parts i like best and edit it all in premier to make it look pretty lol

Saturday 18 April 2009

the turn around will last for about a min and will include some text explaining my fave parts of the modell, the cloth is reacting nicely now and this is a good pose because it looks like an action shot but its just a still,
one of two shots i like, this is the final turn around idea for dr mad let me know if u like it guys

Monday 13 April 2009

and i am nearly there i just need to texture some clarett on the floor and then do a walk through to show off all the bits i wanna show

Saturday 11 April 2009

this is the lighting set up for my imaginary space project its been changed a little since but this one has a high penumbra angle and i think it looks better, the mist is very thin because if its to thick then it looks daft,

Friday 10 April 2009

this is my scene for lighting and rendering, it is not finished yet, i still need to add mist and light it, in a similar fashion to the post below, but this is pretty much how the basic structure is gonna look
this is the light set up i am using for my scene its still a work in progress so i will probably hit some snags on the way but this is pretty much how i want it to look, maybe a bit brighter though like a dusk kind of shot

Thursday 26 March 2009

and the bottom of the shell, she shells she shells on the she shaw,

Wednesday 25 March 2009

have also been tinkering with some of the fluid presets and changing them a little to acheive the right type of fog, but sadly this will not be going in as it upsets my lighting!

another shot of the shell for my imaginary space project, the camera is gonna pan around slowly so we can see all the detail and the water reacting with the floor and the shell, and then slowly track to the entrance of the shell and fade to black, then fade back up to the interior, not bad so far but still alot of work to be done
this is the start of my imaginary space project for uni, its a shell lol as you can see, but inside is going to be a giant pearl entrance hall, i have only built the outside and have yet to ad a particle emitter for the rain but this is what its gonna look like so let me know what you rekon

Friday 20 March 2009

Dr Mad is coming along nicely, i am very happy with the facial rig on this modell, and have learned an awfull lot in a short space of time, go me go me go me!

Wednesday 18 March 2009

this is my latest character Dr Mad he is still not finished i have to add blend shapes and paint the skin wieghts, and finally set up the cloth simulation for his jacket

Saturday 14 March 2009



a short story board for my newest character Dr Mad! he is a character i have been developing for uni and he is gonna be built in 3d, although he looks good as a 2d character i wanna see him as a 3d one as well,

stay tuned for more Dr Mad


this is some of my 3ds max work i am relativly new to this whole 3d millarcy so be kind, this guy was just built using extrusions and a feature that should also be a part of maya! the modifier stack and the turbo smoot
have yet to learn how to rig propperly in max but am very busy at uni